Brainblast

Brainblast · Brand guidelines

Brand

The colors we use, what each one is for, how our interface is built, and how we set type. 41 colors across 8 themes. Click any swatch or value to copy it.

Identity

Foundations

Brainblast has no single brand color. It has a closed palette and a set of roles that bind those colors to intent — because a learner can repaint the whole app from Settings, and every screen has to keep working when they do.

1

Palette

A closed set of named colors. Nothing above this layer invents a color; every theme picks from here.

2

Roles

Palette colors assigned to jobs — surfaces, text, buttons, status, brand. Every theme fills the same roles, so swapping one repaints the app without redesigning a screen.

3

Components

Buttons, cards, and text ask for a role, never a specific color. A component that hardcodes a color is the one mistake this system cannot absorb.

Two consequences worth internalizing. A hardcoded color is the one violation that cannot be corrected later — it survives every theme switch and breaks in exactly the themes nobody tests. And the palette is a closed set: if a design needs a color that is not on this page, the fix is to add it here, not to use it once.

Color

Palette

The 32 colors light and dark draw from, grouped by family. These are the ground truth — every role, button, and state on this page resolves to one of them.

Neutrals

The spine of every layout. Neutral 800 is the default text color; Neutral 50 is the grouped-background gray.

Neutral 50

Neutral 100

Neutral 200

Neutral 400

Neutral 600

Neutral 800

Yellows & oranges

Streaks, energy, and warnings. Orange 400 is the streak flame — the one place the app leans warm on purpose.

Yellow 50

Yellow 200

Yellow 400

Amber 400

Orange 400

Orange 100

Orange 500

Amber 600

Orange 600

Greens

Correctness and progress. Green 500 is the single loudest signal in the product.

Green 500

Green 700

Blues & cyans

Actions and the player's own identity. Blue 500 is the interactive blue; Blue 700 is the depth beneath it.

Blue 50

Cyan 100

Blue 300

Blue 500

Blue 700

Blue 900

Purples & pinks

Opponents, selection, and Pro. Purple 500 is the default selection tint.

Pink 300

Purple 300

Purple 500

Purple 700

Reds

Wrong answers and destructive actions. Red 500 is the miss.

Red 50

Red 200

Red 400

Red 500

Red 600

Color

Accent scales

The palette groups into six five-step ramps. A component asks for a step by name, not by hex, so the same button works in any accent.

Accentlightsoftbasestrongdeep
blue

Blue 50

Cyan 100

Blue 500

Blue 700

Blue 900

purple

Pink 300

Purple 300

Purple 500

Purple 700

Purple 700

yellow

Yellow 50

Yellow 200

Yellow 400

Amber 400

Amber 600

orange

Orange 100

Amber 400

Orange 400

Orange 500

Orange 600

red

Red 50

Red 200

Red 400

Red 500

Red 600

green

Green 500

Green 500

Green 500

Green 500

Green 700

light

Tinted fills and pale backgrounds behind the accent.

soft

Hover and secondary surfaces.

base

The accent itself — fills, icons, and strokes.

strong

Pressed states and text on light fills.

deep

The extrusion under a button in this accent.

Neutral scale

The neutrals keep their original animal names, running lightest to darkest. These six are still referred to by name in day-to-day design conversation.

Polar

Squid

Swan

Hare

Wolf

Eel

Color

Legacy names

The palette was originally named after animals. Numbered names replaced them, but every old name still resolves, and content authored against them is still in circulation.

These names still resolve to a current color. They are not decoration — existing question content was authored against them, so retiring one would silently change how that content renders. Treat this table as a live contract, not as history.

polar

Neutral 50

squid

Neutral 100

swan

Neutral 200

hare

Neutral 400

wolf

Neutral 600

eelblack

Neutral 800

canary

Yellow 50

duck

Yellow 200

bee

Yellow 400

lion

Amber 400

camel

Amber 600

cheetah

Orange 100

fox

Orange 400

monkey

Orange 500

guineapig

Orange 600

owl

Green 500

treefrogdarkgreen

Green 700

iguana

Blue 50

beluga

Cyan 100

bluejayskyblue

Blue 300

macaw

Blue 500

humpback

Blue 700

narwhal

Blue 900

starfish

Pink 300

beetle

Purple 300

bettaviolet

Purple 500

butterfly

Purple 700

walkingfish

Red 50

flamingo

Red 200

crab

Red 400

cardinal

Red 500

fireant

Red 600

Color

Roles

What a component is allowed to ask for. Everything on screen references a role, never a specific color — which is what lets a learner repaint the app without anything breaking.

Surfaces

Backgrounds, lightest to heaviest.

Page
The screen behind everything.
Card
Standard card fill.
Elevated
Raised surfaces — sheets, menus, popovers.
Grouped
Inset list backgrounds, the way settings rows are grouped.
Scrim
The dimming layer behind a modal.
Display
The hero backdrop. Several themes make this a gradient rather than a flat color.

Text

Four levels of emphasis plus one for overlays.

Primary
Question stems, headings, answer choices.
Secondary
Supporting copy and metadata.
Tertiary
Placeholders and disabled labels.
Inverse
Text on an inverted surface.
Overlay
Text over imagery or a colored fill — always readable.

Button

Fills and their matching labels. See Depth for the geometry.

Primary background
The main call to action.
Primary foreground
Label on a primary fill.
Secondary background
Lower-emphasis action.
Secondary foreground
Label on a secondary fill.
Play background
The Play button — deliberately separable from primary.
Selected background
The depth layer beneath a pressed button.

Status

Three groups. Answer is the one learners see most.

Success / warning / error
Banners and toasts.
Correct / incorrect
Answer grading. Never themed away to something ambiguous.
Online / offline
Multiplayer presence dots.

Brand

How a theme identifies itself.

Primary
The theme's defining hue.
Secondary
Its supporting hue.
Signature
The accent reserved for moments that should feel special.

Progress, player, selection, border, shadow

The remaining single-purpose roles.

Progress fill / track
Progress bars and XP rings.
Player you / opponent
Head-to-head games. Must stay distinguishable.
Selection tint
Selected rows and chips.
Border
The only border color a theme defines.
Shadow
The only shadow color a theme defines.

Roles are defined once and then scoped per area of the app, so a screen can diverge without forcing a redesign everywhere else. Two already do: the home screen adds its own streak color, and the game screen keeps a fixed battle palette that deliberately ignores the theme so the heads-up display looks the same everywhere.

Color

Themes

Light and dark. Both fill exactly the same roles, so a screen designed against one already works in the other. Pick one to see every role resolve.

Daily streak

12 days · 340 XP

CorrectWrong

White · Light · the default

Page

Card

Elevated

Grouped

Text primary

Text secondary

Text tertiary

Button primary

Border

Correct

Incorrect

Progress fill

Brand primary

Brand secondary

Brand signature

Selection tint

Form

Depth

Nothing in Brainblast is a flat rectangle. Buttons are extruded solids with a visible side face, and pressing one moves it — the face travels down onto its own shadow rather than fading or scaling. This is the single most recognizable piece of the interface, and it is not optional on new controls.

Buttons

Press any of these — they are the real control, built to the numbers below.

The action blue over its own fixed depth shade. Both are named colors, not a computed darkening.

An accent's base step over its deep step — the pattern every accent follows.

Red 500 over Red 600.

A white face with a 1.5pt border and a neutral extrusion, for lower-emphasis actions.

Geometry

The numbers every button is built to. New controls match these rather than approximating them.

Height

48pt

Corner radius

14pt

Depth

6pt

Side padding

18pt

Label

17pt · bold · rounded

Shadow

blur 7, offset 5

Pressed scale

0.985

Press

0.1s ease-out

  • The depth layer is a separate solid shape, not a blurred shadow. A soft shadow reads as a floating card; a solid side face reads as a physical key.
  • The face travels the full depth offset on press and the ambient shadow is removed at the same instant, so the button appears to land.
  • Depth color is the accent's deep step — never black at low opacity, which muddies on colored themes.
  • Press is 0.1s ease-out. Slower feels mushy; faster reads as a glitch.
  • The whole control also scales to 0.985 — small enough to feel like give, not a bounce.

Level pucks

Home level buttons use the same idea with more geometry. Each puck is one shared shape recolored from a four-tone set, so a single asset covers every subject and state. All four tones are derived from one tint by shifting saturation and brightness, which is why a new category needs one color rather than four.

Press one. These are the shipped shapes, recolored per level.

bottom

brightness − 0.18

Bottom puck face — the extrusion the cap sits on.

top

the tint, unchanged

Top puck face. This is the color a learner reads as the level.

stroke

saturation − 0.15, brightness + 0.06

Ring stroke around the cap, and the base of the crown.

highlight

saturation − 0.30, brightness + 0.12

Crown highlight. Completed state only.

The four colors below are the tone roles. At render time each is replaced with the tone derived from the level's own tint, so the same shape serves every subject.

Identity

Derd

Derd is our mascot and the most reused piece of art we have — onboarding, streaks, results, widgets, and the daily puzzle. The costume changes constantly; the construction underneath never does.

Derd holding a tablet, standing on a lit platform, seen from a slightly elevated three-quarter angle
The reference pose. Match this camera before varying anything else.

Angle

The pose above is the reference. New art should match this camera before it varies anything else.

Camera height
Slightly above eye line, 15–20° down
You should see the top plane of the platform as an ellipse and a little of the top of the head. Never a true top-down, and never from below — looking up at Derd makes him read as menacing rather than friendly.
Body rotation
Square to camera, or a shallow three-quarter
Shoulders stay roughly parallel to the frame. Past about 30° of rotation the head silhouette stops reading and the notch looks like a mistake.
Face
Always level to camera
Even when the body turns or the pose is dynamic, the eyes and mouth face the viewer straight on. Derd makes eye contact.
Light
Above and slightly behind, favoring the upper right
One large soft highlight on the crown plus a small satellite dot. Shadow is a cooler blue on the underside of the head, the arms, and between the legs.
Grounding
On the lit platform, or on nothing
Either he stands on the glowing disc or he floats free with no cast shadow. A soft drop shadow on a flat floor is not part of the system.

Construction

What stays fixed no matter the costume.

Silhouette

A tall rounded lobe on one side with a lower brow on the other, separated by a step. The step is the recognizable feature — never smooth it into a dome.

Eyes

Two large white circles, outlined, set low and wide on the head. Pupils are small solid dots. Their size relative to the head is what makes him read as young.

Gills

Salmon-pink marks: a three-pronged one at the step, a two-stroke pair on the opposite side. They are the only warm color on the body.

Mouth

Open smile with a dark maroon interior and a white upper tooth band with a scalloped lower edge. Closed-mouth variants use a simple curve.

Outline

A dark warm brown, not pure black. Heavier on the outer contour than on interior lines, and it never disappears — Derd always reads as drawn.

Body

Pale cyan with a lighter crown and a cooler blue underside. Limbs are simple tapered tubes with four-fingered hands.

Don't

  • Don't rotate past a shallow three-quarter, or the head step stops reading.
  • Don't light from below or head-on — the crown highlight is what gives the body volume.
  • Don't recolor the body per theme. Derd is the same cyan in every palette; only his costume changes.
  • Don't place him on a flat drop shadow. Platform or nothing.
  • Don't crop the head step out of frame in a portrait crop.

Identity

Typography

Two system faces doing two jobs, plus one custom face used sparingly. Display is rounded and heavy and carries the personality; body text is the plain system face so a reading passage looks like a reading passage.

Rounded

SF Pro Rounded

Blast through the SAT

Every headline, button label, score, and number. Rounded terminals are the closest thing Brainblast has to a brand typeface, which is why display carries the personality and body text stays neutral.

Text

SF Pro

The passage most strongly suggests that

Question stems, passages, answer choices, explanations. Set in the platform's own text face and sized by the reader's accessibility settings, so a passage stays comfortable at any size.

Funny Writing

Custom face

wait, don't go!

The only custom typeface in the product. Used sparingly and at large sizes for handwritten asides, where a human aside should feel genuinely hand-written.

Specimens are set in the closest web equivalent. The rounded face renders natively on Apple devices; elsewhere it falls back to the platform sans, and Funny Writing is not loaded on the web.

Weights

How often each weight is actually used across the product — heavy is the house weight, not bold.

Heavy

194×

The default. Headings, scores, most button labels.

Black

73×

Large numbers and hero titles.

Bold

69×

Regular button labels and row titles.

Semibold

52×

Chips, badges, and dense labels.

Medium

14×

Rare — secondary display labels.

Regular

3×

Effectively unused. Use the text face at this weight.

Text styles

Sizes are points at the default accessibility setting. Body styles grow and shrink with the reader's text-size preference; the rounded chrome sizes stay fixed.

1480

Score

Rounded · 34pt · heavy

Projected scores and large numbers.

Your results

Large title

Text · 34pt · bold

Screen titles.

Weekly streak

Title

Text · 22pt · bold

Section and dialog titles.

Continue

Button

Rounded · 17pt · bold

The label inside every button.

Reading and Writing

Headline

Text · 17pt · medium

Row headings.

The passage most strongly suggests that the narrator has come to regret the decision.

Body

Text · 17pt · regular

Paragraphs, passages, and answer choices.

Correct — nice work.

Correct / incorrect

Text · 17pt · regular

Inline grading feedback.

Based on your last 20 questions

Subheadline

Text · 15pt · regular

Supporting copy under a heading.

Score projections are estimates, not guarantees.

Footnote

Text · 13pt · medium

Fine print.

Streak

Badge

Text · 12pt · semibold

Capsule badges, on a caller-supplied fill.

Updated a few seconds ago

Caption

Text · 12pt · regular

Metadata and timestamps.

Pro badge

The Pro stamp is the one piece of type with its own treatment, and the only place a gradient is applied to text. It marks a Pro entitlement wherever one appears — the paywall, gated actions, upsell surfaces — and it is always the same element so it reads as a single brand mark rather than a label someone styled.

Pro
ProProPro
Pro
ProProPro
  • It is type, not a pill. There is no background fill and no container — the stamp is the word itself.
  • Green to teal to blue, always left to right. The gradient never rotates and never re-orders.
  • The white stroke sits behind the glyphs, and both stroke and shadow render outside the layout box. That overhang is what gives it the sticker feel — don't clip it.
  • Stroke width, shadow radius, and shadow offset all scale from the font size. Set the size and let the rest follow.
  • It reads "Pro", never "PRO" and never "pro".

Rules

  • Display type is rounded and heavy. If a label looks like the system default, it is missing its rounded setting.
  • Body copy scales with the reader's accessibility text size rather than a fixed size — question content has to stay readable.
  • Numbers are rounded, heavy, and fixed-width so scores and timers don't jitter as they count.
  • New text picks one of the styles above. Inventing a one-off size and weight is the same category of mistake as a hardcoded color.
© 2026 Brainblast, Inc.